No Need for Books
No Need For Books is a game where you have to understand the needs of the character and help him to move forward with his life.
This game was developed in 48 hours for the 5º edition of 99Jam with theme "Transformative Education".
![](img/noneedforbooks/characterdisplay.gif)
![](img/noneedforbooks/actor.gif)
![](img/noneedforbooks/community.gif)
![](img/noneedforbooks/love.gif)
![](img/noneedforbooks/empathy.gif)
![](img/noneedforbooks/screenshot 00.jpg)
![](img/noneedforbooks/screenshot 01.jpg)
ALZH
ALZH is a mobile exploration game using the accelerometer as input along with a simple mechanics, where you are a luminous character and have to find the exit of the labyrinth, but for this, you have to go through some obstacles being the biggest of them the environment dark.
The game was made at Cafundó Academy #5, a creative immersion program within the Cafundó Estúdio Criativo, aimed at qualifying and delivering market experience for those selected.
- Role: Programming.
- Tools: Unity, C#.
- Links: Google Play Store
![](img/alzh/screenshot 00.jpeg)
![](img/alzh/screenshot 01.jpeg)
![](img/alzh/screenshot 02.jpeg)
![](img/alzh/screenshot 03.jpeg)
Escape to Heaven
Escape to Heaven's a puzzle isometric game about a guy who needs to climb the stairs to paradise. All your bad decisions will be taken in consideration on your final judge. Be fast and remember, god will be watching you!
This game was developed in 72 hours for the DreamHack Jam with theme "Apocalypse", being one of the 5 winners and being displayed at the event "DreamHack Denver 2017".
![](img/escapetoheaven/screenshot 00.jpeg)
![](img/escapetoheaven/screenshot 01.jpeg)
![](img/escapetoheaven/screenshot 02.jpeg)
![](img/escapetoheaven/screenshot 03.jpeg)
The Last Test
The Last Test's a minigame in which you must pass glue to all the chairs without letting the teacher see!
This game was developed in 48 hours for the 4º edition of 99Jam with theme "Federal University", being all developed by me.
- Role: Programming, Pixel Artist and Game Design.
- Tools: Unity, C#, Aseprite.
- Links: Itchio
![](img/thelasttest/teacher.gif)
![](img/thelasttest/characters00.gif)
![](img/thelasttest/characters01.gif)
![](img/thelasttest/characters02.gif)
![](img/thelasttest/characters03.gif)
![](img/thelasttest/screenshot 00.jpeg)
![](img/thelasttest/screenshot 01.jpeg)
![](img/thelasttest/screenshot 02.jpeg)
![](img/thelasttest/screenshot 03.jpeg)
Survive: Getting the Battery
Survive: Getting the Battery's a challenging puzzle platform in a science fiction world where you control a droid and need to find many batteries to improve your life.
This game I was developed with Derek Souza in 72 hours for the 39º edition Ludum Dare with theme was "Running out of Power".
Sorry about occasional bugs, is incomplete.
- Role: Programming.
- Tools: Unity, C#.
- Links: Itchio
![](img/survive/screenshot 00.jpeg)
![](img/survive/screenshot 01.jpeg)
![](img/survive/screenshot 02.jpeg)
![](img/survive/screenshot 03.jpeg)
Naked Mage
You are a mage and have to fight against several hordes of enemies.
This game was developed in 48 hours for the 3º edition of 99Jam with theme "Magic". I started the day with 2 programmers and finished the same without any, this was my first experience with Pixel Art directly for games.
- Role: Pixel Artist.
- Tools: Aseprite.
- Links: Itchio
![](img/nakedmage/player.gif)
![](img/nakedmage/air.gif)
![](img/nakedmage/water.gif)
![](img/nakedmage/fire.gif)
![](img/nakedmage/earth.gif)
![](img/nakedmage/screenshot 00.jpeg)
![](img/nakedmage/screenshot 01.jpeg)
![](img/nakedmage/screenshot 02.jpeg)
![](img/nakedmage/screenshot 03.jpeg)
Mr Otto
Mr. Otto: The Strange Potato's a arcade game, you are a potato and kill as many monsters as you can and earn points, will you go far?
This was my first game from start to finish and when I found out what I wanted to work on. Developed in 48 hours for the 1º edition of 99Jam with theme "Strange Things".
- Role: Programming and Game Design.
- Tools: Unity, C#.
- Links: Itchio
![](img/mrotto/screenshot 00.jpeg)
![](img/mrotto/screenshot 01.jpeg)
![](img/mrotto/screenshot 02.jpeg)
![](img/mrotto/screenshot 03.jpeg)